A weird box will rise up out of the darkness.
The room three chapter 3.
The room three walkthrough chapter two.
We need to ring three bells which will give us access to the third pyramid structure.
Click the switch on its top to make it do just that then take the engraved pyramid to complete the chapter.
Chapter 3 the clock tower at the end of the last chapter we found yet another mysterious pyramid as we continued our attempt to escape from the clutches of the craftsman.
Only read this if you don t mind spoilers.
Chapter 1 the proposition chapter 1 train tutorial chapter 1 new lens tutorial chapter 1 atrium and study room.
The room 3 the complete walkthrough chapter 1 2 the lighthouse chapter 3 the clock tower chapter 4 the workshop chapter 5 the observatory ending 1 imprisoned ending 2 escape ending 3 release ending 4 lost the room 3 is here.
The room three by.
This guide will help you tackle chapter three which takes place in a clock tower.
Chapter 3 chapter 3 the pendulum chapter 3 ringing bells.
You are examining this box with some kind of celestial map on top that you obtain from chapter 2.
This is a complete step by step walkthrough with hints help tips tricks answers and solutions for the room three by fireproof games.
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Return to the central room and place the new pyramid on the table.
Feel free to ask for extra help in the comments section.
We moved forward and now find ourselves in a room dominated by a large table showing what appears to be a model map of the grounds of grey holm.
We have divided this guide into two separate sections.
The room three.
The room three chapter 5.
Spin the top around so the metal shapes line up.
In this chapter you need to examine the sides of the box.
This is a complete walk through for the room chapter 3 by fireproof games.
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The room three by.
Chapter 4 chapter 4 the workshop.
This section takes you through the third chapter the forge.