In your inventory you must move the gold ball on the left side of the puzzle box all the way to the right.
The room chapter 3 section 3.
Slide the talisman logo to the left.
Michele lefevre on january 4 2015 at 8 46 am said.
You are examining this box with some kind of celestial map on top that you obtain from chapter 2.
Flip the switch down.
10 5 hospital inpatient bundling.
Align the tiles by tilting your device i e.
Chapter 3 section 1 the room this is a complete walk through for the room chapter 3 by fireproof games.
Unique events transport you to the halls of a long fo.
In this chapter you need to examine the sides of the box.
Middle seal last seal a mechanism will trigger and expel some kind of a clock.
07 10 20 transmittals for chapter 3.
Chapter 2 section 3 the room section 3.
Continuing from chapter 3 you are examining this top of the box which is like some kind of celestial map.
Chapter 3 inpatient hospital billing.
Table of contents rev.
Year ago i have played the room game.
The room gameplay and walkthrough chapter 3.
10 general inpatient requirements.
On the edge of the table locate the tiles behind the odd shaped grille.
Comments the room walkthrough guide 3 comments.
Section 2 of our the room chapter 3 guide will uncover even greater secret to this mysterious box and demonstrate step by step puzzle solution.
Take the puzzle box.
10 1 claim formats.
Get the brass winding handle.
I am having a real problem getting the key to open the second lock whichever position i twist the end of the key to it still won t open.
Zoom in on the talisman logo.
The international code council icc is a non profit organization dedicated to developing model codes and standards used in the design build and compliance process.
The room walkthrough chapter 3 for all solutions to the third chapter of the game.
The international codes i codes are the widely accepted comprehensive set of model codes used in the us and abroad to help ensure the engineering of safe sustainable affordable and resilient structures.
Chapter 3 section 1.
10 2 focused medical review fmr 10 3 spell of illness.
The room walkthough guide 1 unofficial walkthrough guide for the room.
10 4 payment of nonphysician services for inpatients.